Page 3 of 3 - Devil May Cry 3 HD texture pack (pepodmc-HD collection) - posted in File topics: In response to post #79770828. Spoiler Ogami2020 wrote: Why does this mod disable black bars on top and bottom parts of the screen? What happened to transitions and cutscenes? How do I get them back?The font is all messed up, too. What do I do? I just want the textures, not shaders and s. How to show the ruler on word for mac. Uninstall endnote x7 mac. Mar 22, 2018 The user who posted the original Styler Switcher mod has confirmed 16 days ago that he plans to bring his mod projects released and yet to be released over to the new port. I am mainly excited for the Style Switcher mod and the DMC1 Sparda Devil Trigger. Made completely new and final settings and better video's' about the game. And gameplay playlist: https://www.youtube.com/watch?v=tHgkTi1Gzew&list=PLjgxEHSLj. Gameplay from Devil May Cry 3 Special Edition, included in the Devil May Cry HD Collection available on PS4, Xbox One, and PC. Mar 13, 2018 12:01am 1. The Devil May Cry HD Collection comes out March 13 on PS4, Xbox One, and Steam, but is currently free for Amazon Prime subscribers. The first game is already available to start playing.
3D Vision fix for Devil May Cry HD Collection. With several graphics options and texture packs.
Dmc Hd Collection Save Editor
Update (2018-04-05): fixed a problem in 'd3dx.ini' that made SBS/TAB modes not work. I suggest redownloading the fix even if you don't use this.Fixed
- Shadows.
- Smoke, lights, blood, special effects.. just about everything that isn't normal geometry is now in correct 3D space.
Dmc Hd Collection Ps4
Installation
- Download this file and extract its contents in the 'Devil May Cry HD Collection' folder, where 'dmc1.exe', 'dmc2.exe' and 'dmc3.exe' are.
- Launch the game.
If Devil May Cry 3 fails to start with 3D Vision enabled, try forcing 120Hz with Special K (under the '[Render.FrameRate]' section, set 'RefreshRate=120'). And make sure the game resolution matches your desktop resolution.
Extra instructions for Devil May Cry 1 and 2
These two games need a different shadows / effects fix (pressing L3 or F6) depending on this:
- DMC1 varies depending on the room. It has multiple presets.
- DMC2 needs the default preset for gameplay and only another one for cutscenes. Pressing the hotkey will only switch between these two.
Texture packs
You can find my texture packs here, and they have to be used with Special K to work. They consist of:
- Very high resolution artworks for DMC2 and DMC3 (especially DMC3). In DMC2, it's only Dante's and Lucia's outfit selection screen (the outfit images). In DMC3, it's the title screen (game title only for Japanese logo), load/save screen, options, Vergil's first costume screen, total results, bloody palace, and one Lady artwork that I don't know where you can see it.
- Very high resolution moon textures, trying to be close to the original ones. Three of them react to the sky bloom hotkey, apart from their original counterparts.
- Hair and typo fixes. This adds back transparency for Dante's hair in cutscenes and gameplay. There is one typo fix for Spanish where it previously said 'Manniobras' and now it correctly says 'Maniobras' (Vergil menu). I recommend using this pack (I recommend all of them, but this one especially because it fixes a game issue).
Keep in mind that for the artworks and moon I went for maximum quality and resolution no matter what. They are very big lossless textures (A8R8G8B dds files with mipmaps included) except for the DMC2 ones (lossless format didn't work for this one, so I used DXT5). Feel free to resize or compress them, in case I don't do it in the future. Using CompactGUI you will recover more or less 2/3 of the total space.
If you have questions about Special K, check the Steam discussion. I have tested these texture packs using Special K in the local way. That is, using the 64 bit dll as 'dxgi.dll'. If you play in 3D, make sure you don't enable the option to generate mipmaps. It will break the 3D elements I fixed.
Most of the texture packs (which I'll keep updating) discussion will probably happen here.
5K (5120x2880) resolution fix for DMC1
Heatwave effects and door transition effects are super stretched when you play at this resolution, making the game impossible to play in some missions. It's a game bug not related to 3D. To fix it, open 'd3dx.ini' and search the 'y7=1' line, and then change it to 'y7=5', or change it to 'y7=0' to disable the effect.
Hotkeys
- F1: convergence presets. Each game may need different convergence.
- F2: HUD depth.
- F3: HUD toggle.
- F4: black bars toggle. No issues other than that it disables fade to black and fade from black transitions. I recommend using this.
- F5: sky bloom presets for DMC1 (daytime sky) and moon bloom for DMC3.
- F6 or XB_LEFT_THUMB: shadows and objects fix preset for DMC1 and DMC2. Explained in the 'Extra instructions for Devil May Cry 1 and 2' section.
- 1: depth of field toggle for DMC3, normally used in cutscenes.
- 2: bloom toggle for DMC3. It sometimes needs the '1' hotkey when you disable this or else it will look red. It makes real shadows fainter.
- 3: ghosting toggle for DMC3. In very rare occasions (one of the last missions) you will need some of the other two hotkeys to not see red color if you disable this.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: [email protected]
- Download this file and extract its contents in the 'Devil May Cry HD Collection' folder, where 'dmc1.exe', 'dmc2.exe' and 'dmc3.exe' are.
- Launch the game.
If Devil May Cry 3 fails to start with 3D Vision enabled, try forcing 120Hz with Special K (under the '[Render.FrameRate]' section, set 'RefreshRate=120'). And make sure the game resolution matches your desktop resolution.
Extra instructions for Devil May Cry 1 and 2
These two games need a different shadows / effects fix (pressing L3 or F6) depending on this:
- DMC1 varies depending on the room. It has multiple presets.
- DMC2 needs the default preset for gameplay and only another one for cutscenes. Pressing the hotkey will only switch between these two.
Texture packs
You can find my texture packs here, and they have to be used with Special K to work. They consist of:
- Very high resolution artworks for DMC2 and DMC3 (especially DMC3). In DMC2, it's only Dante's and Lucia's outfit selection screen (the outfit images). In DMC3, it's the title screen (game title only for Japanese logo), load/save screen, options, Vergil's first costume screen, total results, bloody palace, and one Lady artwork that I don't know where you can see it.
- Very high resolution moon textures, trying to be close to the original ones. Three of them react to the sky bloom hotkey, apart from their original counterparts.
- Hair and typo fixes. This adds back transparency for Dante's hair in cutscenes and gameplay. There is one typo fix for Spanish where it previously said 'Manniobras' and now it correctly says 'Maniobras' (Vergil menu). I recommend using this pack (I recommend all of them, but this one especially because it fixes a game issue).
Keep in mind that for the artworks and moon I went for maximum quality and resolution no matter what. They are very big lossless textures (A8R8G8B dds files with mipmaps included) except for the DMC2 ones (lossless format didn't work for this one, so I used DXT5). Feel free to resize or compress them, in case I don't do it in the future. Using CompactGUI you will recover more or less 2/3 of the total space.
If you have questions about Special K, check the Steam discussion. I have tested these texture packs using Special K in the local way. That is, using the 64 bit dll as 'dxgi.dll'. If you play in 3D, make sure you don't enable the option to generate mipmaps. It will break the 3D elements I fixed.
Most of the texture packs (which I'll keep updating) discussion will probably happen here.
5K (5120x2880) resolution fix for DMC1
Heatwave effects and door transition effects are super stretched when you play at this resolution, making the game impossible to play in some missions. It's a game bug not related to 3D. To fix it, open 'd3dx.ini' and search the 'y7=1' line, and then change it to 'y7=5', or change it to 'y7=0' to disable the effect.
Hotkeys
- F1: convergence presets. Each game may need different convergence.
- F2: HUD depth.
- F3: HUD toggle.
- F4: black bars toggle. No issues other than that it disables fade to black and fade from black transitions. I recommend using this.
- F5: sky bloom presets for DMC1 (daytime sky) and moon bloom for DMC3.
- F6 or XB_LEFT_THUMB: shadows and objects fix preset for DMC1 and DMC2. Explained in the 'Extra instructions for Devil May Cry 1 and 2' section.
- 1: depth of field toggle for DMC3, normally used in cutscenes.
- 2: bloom toggle for DMC3. It sometimes needs the '1' hotkey when you disable this or else it will look red. It makes real shadows fainter.
- 3: ghosting toggle for DMC3. In very rare occasions (one of the last missions) you will need some of the other two hotkeys to not see red color if you disable this.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: [email protected]